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The future that never was . . . is here! A new Tomorrowland has taken shape on
the Magic Kingdom horizon, giving the land the look of a city like those
imagined by sci-fi writers and movie-makers of the 1920s and 1930s -- complete
with attractions exploring space and time.
Instead of the "serious" look at the "real" future of the original Tomorrowland
which opened in 1971, the newer version creates a "fantasy" world where shiny
robots do the work, planet-hopping rocket ships battle space aliens and
time-machine travel becomes a thrilling "reality" along the Avenue of Planets.
It’s a Flash Gordon-ish, Buck Rogers-like neighborhood of sky-piercing beacons
and glistening metal illuminated by a celestial spectrum of neon colors; of
whisper-quiet conveyances gliding along an elevated highway and rockets
circling among spinning planets.
The overall effect created for Walt Disney World guests is a friendly
future-town neighborhood atmosphere like other lands in the Magic Kingdom.
And it’s home to some of the Magic Kingdom’s newest attractions -- The
ExtraTERRORestrial Alien Encounter, The
Timekeeper and Buzz Lightyear’s Space Ranger Spin -- plus revised versions of
several favorite Tomorrowland attractions.
Tomorrowland highlights:
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Stitch's Great Escape -- Guests find themselves caught
in an experiment gone awry during the most frightening thriller of all Magic
Kingdom attractions, developed in collaboration with George Lucas.
Just beyond the entryway of this "future city," guests enter the city’s
Convention Center for a demonstration of a new teleportation system from an
alien corporation called XS-Tech. Company representatives have come from their
planet to market this new "product" and are eager to demonstrate it. But an
attempt to transport the XS-Tech chief executive from their planet to Earth
fails, and the catastrophic results are a close encounter with a frightening
alien creature.
The show, which replaces Mission to Mars, breaks new ground with special
effects, playing on the audience’s own fears and imaginations to create a
chaotic, emotional experience.
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Laugh Floor -- Because time-travel was such a prominent part of early
science-fiction writers’ visions, Disney Imagineers have combined Circle-Vision
360 technology with Audio-Animatronics® figures and special in-theater effects
to create an adventure to centuries past and those yet to come -- all within an
auditorium that literally surrounds guests with sights and sounds. During their
journey, today’s travelers meet famous inventors and
visionaries of the machine-age.
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Buzz Lightyear’s Space Ranger Spin
-- Armed with infrared lasers, Magic Kingdom guests join forces with Buzz
Lightyear to defend Earth’s supply of batteries from the evil Emperor Zurg in
Buzz Lightyear’s Space Ranger Spin, a spinning, brought-to-life Tomorrowland
spin-off of the hit movie "Toy Story." The shoot-'em-up fun triggers sight and
sound gags, while a lighted display inside toy-spaceship vehicles allows guests
to keep score.
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Astro Orbiter
-- At the center of the new city, a tower glowing with rings of flashing,
changing colors serves as a beacon to guests, who can board machine-age rockets
and take a spin on the Astro Orbiter. Looking more like a Buck Rogers toy than
a 1990s Space Shuttle, the attraction surrounds passengers with whirling
planets during a swing through space in the center of Tomorrowland.
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Walt Disney’s Carousel of Progress -- One of the most popular
attractions in Tomorrowland since 1974, Carousel of Progress has a new look --
both inside and out.
The musical comedy show has been seen by more guests than any other theatrical
presentation in the history of American Theater since its debut at the 1964
World’s Fair.
The show traces the impact of technological progress on Americans’ daily living
from the start of the 20th century into the near future with a cast of family
characters brought to life through Disney’s Audio-Animatronics effects.
Through an added pre-show, guests discover more about the original Carousel show
designed by Walt Disney, and hear the return of the original theme song,
"There’s a Great Big Beautiful Tomorrow." With an updated script and new cast
of voices, guests get a glimpse of innovations like virtual-reality,
voice-activation and high-definition television.
Visitors to the new Tomorrowland also will find a super-arcade of video-games
amid giant "generators" in the Tomorrowland Light and Power Station plus
familiar favorites like Space Mountain, Tomorrowland Indy Speedway and the
Tomorrowland Transit Authority -- formerly WEDway PeopleMover -- a part of this
futuristic city.
A journey through Buzz Lightyear’s hyper-imagination awaits Magic Kingdom
guests as the computer-animated world of Disney’s "Toy Story" magically
transforms into reality at the Tomorrowland attraction,
Buzz Lightyear’s Space Ranger Spin.
Guests are enlisted as junior space rangers to join Buzz on an interactive
adventure to defend the universe’s crystollic fusion cell supply -- better
known as batteries -- from the sinister alien Emperor Zurg. Zurg’s been
plotting to steal all the toys’ batteries and use them to fuel his "ultimate
weapon of destruction."
Guests jump right into the playful fantasy aboard XP-37 space cruisers and
embark on a whimsical voyage to the Gamma Quadrant. The adventure features 10
interactive scenes. To capture Zurg, space rangers must battle gigantic robots,
explore strange planets and hijack a flying saucer. During the spectacular
final battle, laser beams scream across the sky and Buzz himself joins the
action. Zurg’s secret weapon is blown apart by Buzz’s laser, and squeaky toy
Martians collect its shattered remains.
Each space cruiser is themed as a vibrantly colored wind-up toy. It comes fully
equipped with turbo-charged twin laser cannons and a joystick capable of
spinning the craft 360 degrees. To save the universe and collect points, guests
are instructed to blast the orange-colored Emperor Zurg insignias scattered
throughout the attraction. More complex targets score more points. Each space
ranger’s score is tallied electronically and displayed via an LED screen on the
cruiser’s dashboard. As cruisers complete the mission, guests compare their
score with the mission profile chart to determine their space ranger rank.
When the space cruiser’s laser zaps a target, it triggers space-aged animation,
sound and light effects. Sharp-shooting space rangers cause aliens to spring
from hiding, volcanoes to erupt, winged creatures to take flight and other zany
audio and visual effects.
Buzz Lightyear’s Space Ranger Spin also features a high-fidelity,
high-efficiency projection system for displaying the computer-generated face
and head of Buzz Lightyear in the attraction’s pre-show. Walt Disney Imagineers
worked with Pixar Productions and several Disney divisions to coordinate the
animation of Buzz Lightyear.
Buzz Lightyear’s Space Ranger Spin, presented by Mattel, opened in October
1998, replacing the Take Flight attraction.
There are no height restrictions for Buzz Lightyear’s Space Ranger Spin. The
space cruisers move at a slow forward speed, and young children will be as
fascinated by their ability to make the vehicle spin around as they will be by
shooting at targets.
Since its opening in 1975, Space Mountain has thrilled millions of Magic
Kingdom guests on a twisting and plunging "space journey." The popular Walt
Disney World Attraction, presented by Federal Express, provides guests with
high excitement and delights them with imaginative scenery from the world of
space.
Entering Space Mountain, windows appear to look out into the universe,
providing a sensation of walking through space and the anticipation of a
spine-tingling adventure -- a dark ride through space.
Guests board six-passenger trains that rocket through tunnels of
flickering neon lights, then begin a rapid descent along an intricate and dark
track. The spatial-effects lighting, sprinkling the inner-heavens with galaxies
of stars, darting meteors and glowing space vehicles, sets the stage for an
adventure as close to a cosmic voyage as most people will ever experience.
Space Mountain originated in the early 1960's when Walt Disney conceived
the idea of a high-speed thrill attraction based on the imaginative thrust and
excitement of the Space Age.
Rising to a sloping, cone-shaped peak 183 feet above ground level, Space
Mountain contains 4,508,500 cubic feet --
capable of holding a small skyscraper in its interior. The adventure has a base
diameter of 300 feet and took two years to build. In basic structure, the
mountain is composed of great ribbed slopes -- 72 massive pre-stressed concrete
beams forming a gigantic sealed cone. Each of the 74-ton concrete beams was
cast near the Space Mountain site and then hoisted into place by mammoth cranes
to complete the cone. Each beam is 117 feet long and is 13 feet wide at the
bottom and 4 feet wide at the top. Guests are amazed that the maximum speed is
28 mph, because the attraction delivers high-speed thrills.
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